Configuration
Preview File Updated: v1.0.1 - 21.02.2025
Config = {}
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Config.DismantleLocations = {
{
dismantlePoint = vector3(2409.461, 3038.354, 48.152),
dismantleRadius = 5.0,
npcLocation = vector3(2411.700, 3033.854, 48.152),
npcHeading = 83.06,
npcModel = "s_m_y_dealer_01"
},
{
dismantlePoint = vector3(-424.687, -1682.29, 19.029),
dismantleRadius = 5.0,
npcLocation = vector3(-431.529, -1682.50, 19.029),
npcHeading = 256.93,
npcModel = "s_m_y_dealer_01"
},
}
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Config.Animations = {
blowtorch = {
dict = "amb@world_human_welding@male@base",
anim = "base",
prop = {
model = "prop_weld_torch",
bone = 28422,
pos = vector3(0.0, 0.0, 0.0),
rot = vector3( 80.0, -20.0, 175.0)
},
duration = 10000
},
mechanic = {
dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
anim = "machinic_loop_mechandplayer",
duration = 10000
}
}
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Config.MinigameDifficulty = 6
Config.MinigameTime = 8
Config.BlowtorchBreakChance = 10
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Config.DrawTextLabel = "E - Desmantelar"
Config.DismantleLabel = "Desmantelar "
Config.SellPartLabel = "Vender "
Config.PartLabels = {
door = "A desmantelar porta...",
hood = "A desmantelar capô...",
trunk = "A desmantelar porta-malas...",
wheel = "A desmantelar roda...",
}
Config.BreakBlowtorchAlert = 'O seu maçarico queimou!'
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Config.VehicleParts = {
{name = "door0", label = "Porta", prop = "prop_car_door_01", interactionPoint = vector3(-0.95, 0.5, 0.5)},
{name = "door1", label = "Porta", prop = "prop_car_door_01", interactionPoint = vector3(0.95, 0.5, 0.5)},
{name = "door2", label = "Porta", prop = "prop_car_door_01", interactionPoint = vector3(-0.95, -1.2, 0.5)},
{name = "door3", label = "Porta", prop = "prop_car_door_01", interactionPoint = vector3(0.95, -1.2, 0.5)},
{name = "wheel1", label = "Roda", prop = "prop_wheel_01", interactionPoint = vector3(-0.9, 1.4, 0.0), motorcycleInteractionPoint = vector3(0.0, 0.8, 0.0)},
{name = "wheel2", label = "Roda", prop = "prop_wheel_01", interactionPoint = vector3(0.9, 1.4, 0.0), motorcycleInteractionPoint = vector3(0.0, -0.8, 0.0)},
{name = "wheel3", label = "Roda", prop = "prop_wheel_01", interactionPoint = vector3(-0.9, -1.4, 0.0)},
{name = "wheel4", label = "Roda", prop = "prop_wheel_01", interactionPoint = vector3(0.9, -1.4, 0.0)},
{name = "hood", label = "Capô", prop = "prop_car_bonnet_01", interactionPoint = vector3(0.0, 2.0, 0.5)},
{name = "trunk", label = "Mala", prop = "prop_car_bonnet_02", interactionPoint = vector3(0.0, -2.5, 0.5)},
}
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Config.Rewards = {
door = {
{item = "sucata", amount = math.random(1, 5)},
{item = "vidro", amount = math.random(1, 3)},
},
wheel = {
{item = "borracha", amount = math.random(1, 4)},
},
hood = {
{item = "sucata", amount = math.random(1, 6)},
},
trunk = {
{item = "sucata", amount = math.random(1, 6)},
},
}Last updated